в общем что есть....есть орб-визард...(допустим эладрин =) )... требуется ему сделать нормальную прогрессию на все 30 уровней.
при этом желательно обходя такие прекрасные вещи, как "выключение" монстров штрафом -16 и подобного....
к тему я пока что пришел -
Heroic Tier:
Eladrin, WizardArcane Implement Mastery: Staff
Background: Auspicious Birth
Deity: Corellon
ABILITY SCORESStr 11, Con 11, Dex 10, Int 18, Wis 16, Cha 12.
Cantrips: ghost sound, light, mage hand, prestidigitation
At-Will: Thunderwave ,Magic Missile
Encounter: Grasping Shadows, Fey Step
Daily: Sleep/Phantom Chasm
Skills: Arcana, History...
Feats: Ritual Caster, Armor Proficiency (Leather)
Rituals: comprehend language, silence, Tenser's floating disk
Gear: dagger, orb, spellbook, staff, standard adventurer's kit, 14 gp
PROGRESSION2:
Blade initiate.
Shield|Exp.Retreat.3.
color spray4.
Quick Draw (or) Improved Initiative - i prefer QD...
5.
phantasmal assailant| web new rituals: enchant magic item, transfer enchantment
6.
Intelligent Blademaster dimension door|wall of fog7.
winter's wrath8.
Acolyte Power(swap
dimension door for
fate spurned foe)
9.
ice storm| wall of fire10.
toughness,
blur| resistance - (toughness will be swaped for second implement at paragon.)
Paragon Tier
Eladrin, WizardArcane Implement Mastery: Orb, Staff
Multiclass: Swordmage
Paragon Path: Wizard of the Spiral Tower
Background: Auspicious Birth
Deity: Corellon
ABILITY SCORESStr 12, Con 12, Dex 11, Int 21, Wis 19, Cha 13.
Cantrips: ghost sound, light, mage hand, prestidigitation
At-will Powers: magic missile, thunderwave
Encounter Powers: color spray, grasping shadows, the one sword, winter's wrath, fey step.
Daily Powers: phantom chasm/sleep, ice storm/wall of fire, phantasmal assailant/web
Utility Powers: blur/resistance, fate spurned foe/wall of fog, expeditious retreat/shield
Skills: Arcana, History...
Feats: Armor Proficiency (leather), Blade Initiate, Quick Draw, Intelligent Blademaster,
Second Implement (orb), Spell Focus, Acolyte Power
Rituals: comprehend language, disenchant magic item, enchant magic item, raise dead, silence, Tenser's floating disk, transfer enchantment
Gear: +2 cunning longsword; +2 leather armor of repulsion; +2 cloak of resistance; +1 defensive staff; Belt of vim +1; Gloves of piercing; Phrenic crown (heroic tier); Mindiron vambraces (heroic tier); Spellbook; Standard adventurer's kit.
PROGRESSION12.
Weapon Expertise(heavy blades). shape the dream
13. prismatic burst (replaces color spray)
14.
Weapon Focus (heavy blades)15.
16.
Psychic Lock17.
18.
Solid Sound19.
20.
toughness - to swap at epic for Spell Accuracy))))
Epic Tier21
Eladrin, WizardArcane Implement Mastery: Orb, Staff
Multiclass: Swordmage
Paragon Path: Wizard of the Spiral Tower
Epic Destiny: Archmage
Background: Auspicious Birth
Deity: Corellon
ABILITY SCORESStr 13, Con 13, Dex 12, Int 24, Wis 22, Cha 14.
Cantrips: ghost sound, light, mage hand, prestidigitation
At-will Powers: magic missile, thunderwave
Encounter Powers: crushing titan's fist, prismatic burst, the one sword, winter's wrath
Daily Powers: Corellon's blade, disintegrate/Evard's black tentacles, prismatic beams/wall of ice, sleep, wall of fire
Utility Powers: blur/resistance, fate spurned foe/wall of fog, displacement/stoneskin, expeditious retreat/shield, shape the dream
Skills: Arcana, History...
Feats: Armor Proficiency (leather), Blade Initiate, Quick Draw, Intelligent Blademaster, Second Implement (orb), Spell Focus, Acolyte Power, Weapon Expertise(heavy blades), Weapon Focus (heavy blades), Psychic Lock, Solid Sound,
Arcane Mastery, Spell AccuracyRituals: comprehend language, disenchant magic item, enchant magic item, eye of warning, passwall, planar portal, raise dead, silence, Tenser's floating disk, transfer enchantment, view object
Gear:+4 cunning longsword; +4 displacer feyleather armor; +4 cloak of displacement; +1 defensive staff; Belt of vim +2; Fireburst boots; Gloves of piercing; Mindiron vambraces (paragon tier); Phrenic crown (paragon tier); Spellbook; Standard adventurer's kit.
PROGRESSION22.
Hide Armor23
24.
Iron Will25
26.
Lightning Reflexes27
28.
Great Fortitude29
30.
toughness =)))
Eladrin, WizardArcane Implement Mastery: Orb, Staff
Multiclass: Swordmage
Paragon Path: Wizard of the Spiral Tower
Epic Destiny: Archmage
Background: Auspicious Birth
Deity: Corellon
ABILITY SCORESStr 13, Con 13, Dex 12, Int 26, Wis 24, Cha 14.
Cantrips: ghost sound, light, mage hand, prestidigitation
At-will Powers: magic missile, thunderwave
Encounter Powers: acid storm, confusion, crushing titan's fist, the one sword
Daily Powers: Corellon's blade, disintegrate, greater ice storm/legion's hold, necrotic web/prismatic spray, sleep
Utility Powers: blur/resistance, fate spurned foe/wall of fog, displacement/stoneskin, divine regeneration, expeditious retreat/shield, mass fly/Mordenkainen's magnificent mansion, shape the dream
Skills: Arcana, History...
Feats: Armor Proficiency (leather), Blade Initiate, Quick Draw, Intelligent Blademaster, Second Implement (orb), Spell Focus, Acolyte Power, Weapon Expertise(heavy blades), Weapon Focus (heavy blades), Psychic Lock, Solid Sound, Arcane Mastery, Spell Accuracy, Hide Armor, Iron Will, Lightning Reflexes, Great Fortitude, toughness
Rituals: comprehend language, disenchant magic item, enchant magic item, eye of warning, forbiddance, observe creature, passwall, planar portal, raise dead, silence, Tenser's floating disk, transfer enchantment, view object
Gear: +6 cunning longsword; +6 displacer starleather armor; +6 cloak of displacement; +1 defensive staff; Belt of vim +3; Boots of teleportation; Gloves of piercing; Opal ring of rememberance; Mindiron vambraces (epic tier); Nullifying ring; Phrenic crown (epic tier); Spellbook; Standard adventurer's kit.
пояснения:
несмотря на то, что это обр-визад он начинает с посохом...т.к. лишная выживабельность помешать не может. на парагоне же он будет считать свой cunning longsword - посохом, что освободит ему руку.
QD - взят вместо
II из-за того что есть вероятность того, что резко понадобится что-нибудь достать. да и при правильной команде разница в +2 не сильно что-нибудь изменит....(декса - дамп стат)
сила-конста по 11, чтоб к эпике преспокойно без напрягов получить себе хайд=)
кстати с выхходом последнего дрегона появилась замечательная вещь -
ioun orb, которая как бы держится тобой, но не занимает руку...