2 hinotf Удавка это экзотическое оружие, 1d8(19-20/х2).
Garrote Attacks A garrote is more difficult to use than most weapons because the attack must be carefully set up to have a reasonable chance of success. A garrote attack uses the grappling rules from Chapter 8 of the Player's Handbook, with a few additions. Attack of Opportunity: You provoke an attack of opportunity from the target you are trying to garrote. If the attack ofopportunity deals you damage, your garrote attack fails. Getting the Garrote into Place: To attack with a garrote, you first need to loop the weapon over your opponent's head and work it into place around his or her neck. To accomplish this, you must be able to reach the target's head.This means you cannot garrote an opponent two or more size categories larger than yourself unless that opponent is sitting or lying down, or you are attacking from overhead. If you can reach the target's head, you must make a successful melee touch attack to grab him or her. Unlike a normal melee touch attack, this does not allow you to ignore all your opponent's armor. Ifyour foe's neck is protected, you might not be able to place the garrote properly. To determine the opponent's Armor Class against a garrote attack, use his or her size modifier (see Combat Statistics in Chapter 8 of the Player's Handbook), plus any of the following special armor modifiers that apply. Armor Type Target's AC modifier against Garrote Attack Natural armor Provides normal protection (equal to the bonus ofthe natural armor) Full plate Provides a +4 armor bonus Leather collar Provides a +4 bonus Gorget Provides a+10 bonus If you fail to hit with your melee touch attack, your garrote attack fails. If you are entitled to multiple attacks in a round, you can attempt to place the garrote multiple times at successively lower base attack bonuses. Strangle: Make a grapple check (see Grapple in Chapter 8 of the Player's Handbook) . If you succeed, you have started to strangle your opponent. You immediately deal 1d6 or 1d8 points of damage, depending on the type of garotte. Your Strength modifier applies to this damage, and if that modifier is a bonus, you get one and one-half times that bonus because you're using both hands for the attack . If you fail the grapple check, you don't start strangling or deal damage. Your opponent slips free of the garrote and is no longer considered grappled. You do not automatically lose the grapple check ifyour opponent is two or more size categories larger than you are, as you would with a normal grapple check. Your opponent is considered grappled if you succeed. Move In: Unless you used a locking garotte to make your attack, you must move into the target's space in order to maintain the strangle. Moving, as normal, provokes attacks of opportunity from threatening enemies, but not from your target . Maintaining a Garrote Attack: Once you have a cord garotte or a wire garotte in place, have won the grapple check, and have moved into your opponent's space, you can continue to deal garrote damage with successful grapple checks as often as you are entitled to attempt them. If you have multiple attacks, you can attempt multiple grapple checks each round to deal damage . Each time you succeed with a grapple check, you deal garrote damage, modified as above by your Strength modifier. The garrote remains in place until you release your opponent or until he or she escapes by breaking your hold (see Grapple in Chapter 8 of the Player's Handbook). Unless you used a locking garotte to make your attack, you and your opponent are considered grappled while you maintain a garrote attack . You cannot attempt to pin your opponent during your garrote attack, nor can you attack with another weapon. While You're Being Garroted: Being garroted is just like being grappled, except that you suffer normal damage. You can attempt to escape the garrote by making a successful grapple check on your turn. Ifyou're allowed multiple attacks, you can attempt to escape multiple times. You can also attack with a light weapon. Spellcasting is difficult, since no verbal (V) or somatic (S) component is possible . You may cast spells requiring only material components or focuses only if you have them in hand. If the spell is one you can cast while being strangled, you must still make a Concentration check (DC 20 + spell level) to avoid losing it. Cutting a garrote from your own throat is possible using the Attack an Object action, but it's difficult. Since a garrote is a Small weapon, it has an Armor Class of 11 ; however, since it's buried in your neck, it gets a +10 cover bonus to Armor Class, for a total Armor Class of 21 . In addition, you incur a -4 circumstance penalty on your attack because you have to avoid damaging your own neck in the process. You cannot use the disarm action against an attacker who has a garrote wrapped around your neck. Strategy: The garrote is a good weapon for one-on-one surprise attacks, when there's a good chance of taking the target unaware. Hence, this weapon is a favorite among assassins, spies, and sneak thieves. It makes a poor melee weapon against multiple opponents, since its wielder is vulnerable to attacks from the target's friends while holding the garrote in position and waiting for the victim to die. Locking garrotes, while rare, are good for causing major distractions, since friends of the victim typically break off pursuit ofthe attacker to save their companion from the garrote.
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Ограничь себя размышлениями и всегда пропустишь основной момент собственной жизни. Жизнь - это игра, правила которой ты узнаешь, погружаясь в нее и проигрывая ее до конца. Нe-играющие часто скулят и жалуются, что счастье всегда обходит их стороной. Они отказываются увидеть то, что сами могут творить свою удачу.
Если нельзя, но очень хочется, то можно.
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