Цитата(Darksun @ Jun 26 2008, 11:30)
Хотел сделать эпического сверх-мощного мага, однако в Гурпсе магия (на мой взгляд) немного ограниченна. Даже на 1000 очков он непохож на волшебника способного в одиночку разрушать города, или уничтожать целые армии. Может есть книги по магии для эпиков, для Magery 4 и выше?
Кучу маны и огромный навык Enlarge. И топтать, топтать...
Вообще, смотри GURPS Wizards для того, чтобы разобратся в идеях гурпсовой магии.
Вот пример боевого мага от туда. (особое внимание уделите разделу экипировки)
(200 points)
Age 110; 6'2", 170 lbs.; a tall, grim elf in fine, black mail, bearing a
wicked-looking sword dripping with venom.
ST: 12 [30] IQ: 14 [30] Speed: 6.25
DX: 14 [30] HT: 11 [10] Move: 4
Dodge: 5 Parry: 8
Advantages
Attractive [–]; Combat Reflexes [–]; Dark Elf (see below) [30]; Extra
Fatigue 2 [6]; Literacy [10]; Magery 3 [20]; Musical Ability +2 [–];
Status 2 (inc. +1 for Wealth) [5]; Unaging [–]; Wealthy [20].
Disadvantages
Bad Temper [-10]; Bloodlust [-10]; Callous [-6]; Code of Honor (To
live an elegant life) [-1; Intolerance (Racial) [–]; Sense of Duty (Nature)
1–]: Vow (Challenge every human he meets to mortal combat) [-151.
Quirks
Always armed; Dresses entirely in black; Gestures menacingly unless
he absolutely has to speak; Has no lust for power, just blood; Longs for
war. [-5]
Skills
Armoury/TL3-12 [1/2]; Bow-12 [1]; Brawling-14 [1]; Broadsword-15
[4]; Camouflage-13 [Ѕ]; Gesture-l3 [Ѕ]; Intimidation-13 [1]; Lance-15
[4]; Riding (Horse)-14 [2]; Shield-15 [2]: Survival (Woodlands)-13 [ I ]:
Tactics-13 [2].
Languages
Anglish-12 [Ѕ], Elvish (native)-14 [0].
Spells* (1 point each, except where noted):
Clumsiness-15; Curse Missile-15; Deathtouch-21 [12]; Great Haste
(VH)-15 [2]; Haste-15; Hinder-15; Iron Arm-15; Itch-15; Lend Strength-
15; Missile Shield-15; Pain-15; Paralyze Limb-15; Recover Strength-15;
Resist Pain-15; Reverse Missiles-15; Rooted Feet-16 [2]; Shield-15;
Spasm-15; Stun-15; Total Paralysis-16 [2]; Wither Limb-15.
* Includes +3 for Magery.
Equipment
Cavalry saber (cut Id+3, imp Id); Full suit of elven mail, enchanted
with Deflect +1, Fortify +1 and Lighten (25%) (PD 4, DR 4 vs.
cutting/impaling, PD 1 DR 2 vs. crushing because it is so fine, weighs 42
lbs.); Medium shield enchanted with Deflect +1 (PD 4); Powerstones (3
x ST 2); Thanatos unguent (in scabbard).
Description
LLEWENDOR IS A DARK elven knight, reputedly the champion of an evil
elf-king. His sole purpose in life is to patrol isolated stretches of woodland
and challenge any mortal he comes across to a battle to the death.
Whether the challenge is accepted or not, Llewendor always attacks
immediately. Since he wears magical armor, poisons his blade and fights
with sorcery, some opponents find him unchivalrous. Most of these are
dead, although he once left a ranger alive with three withered limbs and
no food. The man crawled back to civilization, then drank himself to
death.
On foot, Llewendors favorite tactic is to use Missile Shield to force
his opponent into a close-range sword duel, where he then grapples and
casts his Deathtouch spell repeatedly. On horseback, he prefers to cast
Rooted Feet or Total Paralysis, then use his immobilized foe for jousting
practice. Either way, he is normally protected by one or more defensive
spells, and can defend himself quite handily with Iron Arm even if he
loses his blade. He is a dangerous foe if fought on his own terms .. .
There is no denying that something sinister is afoot when the likes of
Llewendor lurk in the woods. In fact, there is a faction of dark elves who
wish to defeat humanity on the battlefield. That time has not yet come,
but some of the younger knights, including Llewendor, cannot contain
their lust for battle. These warriors hone their skills by carving up humans
in isolated locales.
Llewendor is intended as a NPC foe for a GURPS Fantasy campaign.
In a 100-point campaign. he could be an arch-villain, and deposing him
may be the focus of an entire adventure. In a more powerful game (150+
points), his king – perhaps built using the Overlord template (p. 84) – fills
that role, and Llewendor becomes a powerful henchman. In a highly-cinematic
campaign, the statistics above may represent a typical dark elyen
knight, encountered in droves! The dark elf racial package is included
below for those without GURPS Fantasy Folk.
Dark Elf [30 points]
Dark elves are one of several elven tribes. They aren't a separate race,
just an elvish subculture. They covet mortal lands and holdings, and
believe that the world should be purged of all non-elven races. Dark elves
haye ST -1 [-10]. DX +1 [10] and 1Q +1 [10]. They have the racial advantages
Attractive Appearance [5], Combat Reflexes [15], Magery 1 [15],
Musical Ability +2 [2] and Unaging [151. Their racial disadvantages are
Code of Honor (To live elegant lives) [- 1 0]. Intolerance (Racial) [-10] and
Sense of Duty (Nature) [-15]. They have the Racial Skill Bonuses +2
Bard [2] and +2 Savoir-Faire [1].
Магов не обязательно делать по GURPS Magic. Можно восполльзоваться GURPS Powers.