Решил создать эту тему в свете недавнего обсуждения об очередных оцифровках тёмного эльфа. Сейчас вышел Dungeon Magazine #171, в котором Визарды решились на этот отчаянный шаг и выдали нам своё официальное видение этого товарища под 4-ю редакцию. Так как не многие из любителей Фаэруна (и Дриззта
) проявляют интерес к 4-й редакции, думаю, что эта информация может оказаться не таким уж и баяном.
Для нежелающих качать журнал, вот как он выглядит:
Код
Drizzt Do’Urden Level 21 Solo Skirmisher
Medium fey humanoid, drow XP 16,000
Initiative +19 Senses Perception +18; darkvision, see also blind-fighter
HP 764; Bloodied 382
AC 35; Fortitude 34, Reflex 35, Will 32
Saving Throws +5
Speed 7; see also undisturbed stride
Action Points 2
m Twinkle (standard; at-will) * Radiant, Weapon
+26 vs. AC; 2d8 + 13 damage (crit 22 + 3d8 + 5d10 radiant).
Miss: 7 damage. Drizzt can change Twinkle’s damage type to radiant as a free action.
m Icingdeath (standard; at-will) * Cold, Weapon
+26 vs. AC; 2d8 + 13 damage (crit 22 + 3d8 + 5d6 cold).
Miss: 7 damage. Drizzt can change Icingdeath’s damage type to cold as a free action.
r Taulmaril (standard; at-will) * Force, Weapon
Ranged 20/40; targets two enemies; +24 vs. Reflex; 2d10 + 9 force damage
(crit 29 + 5d6 force damage, and the target is knocked prone).
M Four-Fang Assault (standard; requires a weapon in each hand; at-will) * Weapon
Drizzt makes three melee basic attacks (no more than two can be made with the same weapon),
and he shifts 1 square before the first attack and after each attack. After the attacks are made,
Guenhwyvar shifts 1 square, and then makes a melee attack as a free action.
M Neutralizing Parry (immediate interrupt, when an enemy hits Drizzt with a melee attack; at-will) * Weapon
Drizzt makes a melee basic attack that deals half damage on a hit, but on a hit,
the target is also weakened and grants combat advantage until the start of its next turn.
M Spine of the World Avalanche (standard; requires a weapon in each hand; recharge ⚃ ⚄ ⚅) * Weapon
Drizzt makes up to five melee basic attacks, no more than two attacks on the same target.
On each hit, the target is pushed 3 squares and knocked prone, and then Drizzt shifts 3 squares.
R Darkfire (minor; encounter)
Ranged 10; +24 vs. Reflex; until the end of Drizzt’s next turn, the target grants combat advantage to all
attackers, and the target cannot benefit from invisibility or concealment.
C Cloud of Darkness (minor; encounter) * Zone
Close burst 1; this power creates a zone of darkness that remains in place until the end of Drizzt’s next turn.
The zone blocks line of sight for all creatures except Drizzt. Any creature entirely within the area, except for Drizzt and
Guenhwyvar, is blinded.
Hunter’s Quarry (minor; at-will)
Drizzt designates his closest enemy as his quarry until the end of the encounter or until he designates another quarry.
Once per round, on a hit, Drizzt can deal 3d8 extra damage to his quarry.
Blind-Fighter
Enemies adjacent to Drizzt do not benefit from concealment, total concealment, or invisibility.
Undisturbed Stride
When Drizzt shifts, he can shift 3 squares instead of 1 square and he ignores difficult terrain.
Alignment Good Languages Common, Dwarven, Elven, Goblin
Skills Acrobatics +22, Dungeoneering +18, Nature +18, Stealth +28
Str 22 (+16) Dex 24 (+17) Wis 17 (+13)
Con 15 (+12) Int 15 (+12) Cha 13 (+11)
Equipment +5 mithral chainmail, Twinkle (scimitar), Icingdeath (scimitar), Taulmaril (longbow), +4 elven cloak, Guenhwyvar,
anklets of speed, mask of disguise, quiver of Anariel (endless quiver), holy symbol (Mielikki)
Ну и с ним Гвенвивар:
Код
Guenhwyvar Level 21 Skirmisher
Medium natural animate XP —
Initiative just after Drizzt Senses Perception +20;
low-light vision
HP 50; Bloodied 25; see also owner fortified
AC 35; Fortitude 33, Reflex 35, Will 33
Speed 8; climb 6
m Claw (standard; at-will)
+26 vs. AC; 2d8 + 9 damage, and Guenhwyvar shifts 1 square.
M Bite (standard; at-will)
T argets a prone creature (includes combat advantage); +28 vs. AC; 2d10 + 10 damage, and the target is grabbed.
M Charging Pounce (standard; at-will)
When Guenhwyvar charges and hits with her claw, she deals 2d8 extra damage and the target is knocked prone.
Combat Advantage
When Guenhwyvar has combat advantage, a target hit by her claw attack is knocked prone.
Owner Fortified
When activating Guenhwyvar, Drizzt can increase her number of hit points by taking the same amount of damage.
Alignment Unaligned Languages Common, Elven (cannot speak)
Skills Acrobatics +22, Athletics +20, Stealth +22
Str 20 (+15) Dex 24 (+17) Wis 20 (+15)
Con 15 (+12) Int 6 (+12) Cha 10 (+10)
Не сказал бы, чтобы он выглядел серьёзной проблемой для партии 21 уровня, но всё же сейчас его статистики, на мой взгляд, немного актуализировались. Так, 1000 орков (по крайней мере, из ММ) уже не будут для него большой проблемой.