Немного о Zerstörung.
Вот вырезка из книги о Rilasciare (все-таки не решился переводить этот кусок).
Цитата
Apprentice: At the earliest stage, the sorcerer learns to
affect easily perishable objects — paper, foodstuffs and the
like. By spending a Drama Die, the sorcerer causes a
single non-living item no firmer than wood and no
greater than man-sized height to become brittle and
unusable. It takes three Actions of contact for the
corrosion to work. Raises can be used to affect additional
items: one per Raise to a maximum equal to the
sorcerer’s Zerstörung rank.
Journeyman: The journeyman understands the
school well enough to affect more permanent things —
metal, stone and earth. Canny sorcerers use this to
crumble the foundations of a castle or rust a suit of
armor. Spending a Drama Die causes one cubic foot of
material, or a single object no greater than three feet
high, to become pitted and rusted. A single piece of
armor can be affected in this manner (a breastplate, a
panzerhand, etc.). Each Raise allows an additional cubic
foot or additional object to be corroded, up to a
maximum equal to the sorcerer’s Zerstörung rank.
Master: The final stage of Zerstörung opens the very
essence of life to the corroding touch. Trees, animals and
even human beings can be aged in this manner. By
spending a Drama Die, the sorcerer causes one Dramatic
Wound to the subject. Every two Raises allows the
sorcerer to spend an additional Drama Die and cause an
additional Dramatic Wound, up to a maximum equal to
the sorcerer’s Zerstörung rank. It takes three Actions of
unbroken contact in order for the power to work. The
subject won’t feel anything until the corrosion takes effect,
but contact must be maintained for at least three Actions.
See “Limitations,” below, for more details.
The effects can be seen in the subject as a drying of the
skin, a loss of body fat, an increase in wrinkles and a
generally skeletal appearance. It takes one month of
complete rest (bedridden, without traveling anywhere) to
heal a single Dramatic Wound inf licted in this fashion.
The visible effects fade during this time, but the subject
will always feel a certain tightness in the joints.
Zerstörung may only affect creatures of horse-size or
smaller. Drachen, leviathans, and the like simply have too
much mass for the magic to work.
PS: В дополнение к выше цитированному
Цитата
Limitations: Zerstörung requires the sorcerer’s touch to
take effect — bare skin contacting the object in question.
It takes three continuous Actions of unbroken contact in
order to work. If contact is broken for any reason, the
sorcerer must start again.
If the sorcerer wishes to affect a moving object (such as a
carriage or a human being), he must make an Attack
(Pugilism or Dirty Fighting) or Wrestling (Grapple) roll. If
he succeeds, he causes no damage, but may corrode the
object as normal — provided he can maintain contact for
three Actions or has the “Fast Application” Zerstörung
Knack.
Dracheneisen, Syrneth artifacts, and Sidhe equipment are
immune to Zerstörung. Water cannot be affected by it
either, and ageless supernatural monsters (ghosts, Sidhe,
etc.) simply shrug off its power. The rumored immortality
potion of the Sophia’s Daughters may render those who
drink it immune to Zerstörung as well.
А El Fuego Adentro при отсутствии траты Драма Кубиков становится очень даже интересной школой ИМХО.
Остаеться только поддержать мнение
Dorian'aЦитата
Вообще, в такой трактовке правил маги становятся более играбельными.
You do have a friends.