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Musketeer Bearing the trust and faith of a monarch, nation, or similar political institution, the musketeer is an elegant fighter who combines faith in his cause with deadly swordplay to form a potent mix. The musketeer is a master of the blade. While brutes and thugs attack with wild abandon, the musketeer fights with cool detachment. He studies the art of combat, using his knowledge of fencing to bat aside his opponent’s hurried strikes and wait for that one opening to finish the fight once and for all. Unlike less principled fighters, the musketeer draws on reserves of faith and bravery that other, less dedicated warriors lack. His focus on fencing and the rapier allows him to achieve levels of mastery with that weapon beyond the capabilities of most other warriors. All musketeers follow a particular cause or nation. While they might not owe direct fealty to their chosen patron, this dedication grants them mental focus and toughness in the face of adversity. Game Rule In formation Musketeers have all the following game statistics. Abilities: Dexterity and Strength are the musketeer's most important attributes. A high Dexterity allows him to dodge blows and complete breathtaking physical stunts, while a good Strength aids his melee skills. Alignment: Musketeers tend towards the lawfulness, since they swear unswerving loyalty to a monarch, nation, or other cause. However, chaotic musketeers do exist. These roguish swashbucklers swear personal loyalty to a particular monarch or leader, rather than to the monarchy as an institution. Hit Die: dlo. Starting Wealth: 6d4 x 10 G. Class Skills The musketeer's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Spot (Wis), Swim (Str), andTumble (Dex). See the Player's Handbookm for skill descuiptions. skill Points at 1st Level: (4 + Int modifier) x 4. skill Point at Each Additional Level: 4 + Int modifier. Class Features All of the following are class features of the musketeer. Weapon and Armor Proficiency: Musketeers gain proficiency with all simple and martial weapons, shield, and light and medium armor. They also gain the Exotic Weapon Proficiency (firearms) feat. Elegant Duelist: All musketeers are trained to fight with precision and grace, rather than mere brute strength. At 1st level, the musketeer gains the Two-Weapon Fighting feat. He also gains the Expertise feat even if his Intelligence score does not meet the minimum requirement. However, the musketeer may only use Expertise with the rapier. Ifhe wishes to use it with other weapons, he must meet the minimum Intelligence requirement and purchase the feat separately. Many feats require Expertise as a prerequisite. The musketeer may ignore both their Expertise and Intelligence score prerequisites in order to take these feats. However, if he does so he may only use the feat with the rapier. In order to use those feats with all weapons, he must gain the Expertise feat and meet the Intelligence requirements as prescribed. If he already has a feat that requires Expertise, he does not need to purchase it again to use it with weapons other than the rapier after gaining the normal Expertise feat. Servant of the Crown: At 3rd level, musketeers swear personal loyalty to a nation, monarch, or other cause. When adventuring, their commitment allows them to act with renewed vigor, even in the face of overwhelming odds. Once per day, if the musketeer is engaged on a mission that directly benefits his chosen patron, he gains a +2 competence bonus to a single attack, skill check, or saving throw. Bonus Feats: Starting at 4th level and every two levels thereafter, except loth, the musketeer gains a bonus feat. This feat may be chosen as ifthe musketeer were a fighter of the same level. Any feat available to a fighter as a bonus feat is also available to the musketeer, including Weapon Specialization. Musketeer Feats: In addition to the feats listed above, the musketeer may gain any of the special musketeer feats listed in chapter 4 (Armor Piercer, Defender of the Crown, Lethal Strike, Flurry of Stnkes, and sword of the Crown).
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