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> [GtS]Geist: the Sin-Eaters, Что известно о четвертой "четвертой" игре.
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Alexius
May 15 2009, 10:53
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12.8.2004
Киев, Украина





Standing on Death’s Threshold
Death was not the end — it was a transition. Still alive but bound to the forces of death, you are now one of the Sin-Eaters: gatekeepers of the Underworld, possessed of the strange and powerful geists. The gates to the realm of the dead yawn open. You hold the keys.

Rulebook for Geist: The Sin-Eaters™
• A rulebook for playing the Sin-Eaters, mortals who have passed through the gates of Death and returned, bonded with the unusual shades known as geists
• An expanded look at death and the Underworld in the World of Darkness, from simple ghosts to strange threats such as the Kerberoi
• Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on Sin-Eaters

Page Count: 320 (hardcover)
Authors: Alan Alexander, Jess Hartley, Jesse Heinig, Wood Ingham, Matthew McFarland, John Newman, Malcolm Sheppard, Christopher Simmons, John Snead, Travis Stout, Chuck Wendig
Developer: Ethan Skemp
Cover Artist: Aileen E. Miles

Еще несколько цитат из Summoners:
Doors. Corridors. Archways. Shadowy chambers; ranging from caves, to vast mausoleums, to vaulted cathedrals, and more. These are the things that ghosts speak of when they are summoned up from the Underworld. So, too, do they tell of societies of the lost and forgotten dead, most of whom have long since given up hope of being claimed by the heavens — or even hells — of which they were taught. Then again, many of them believe they are in Hell, having been judged and found wanting, and cast into exile from life, along with countless millions of others.
And when, at last, a ghost in the Underworld has dwelt for too many interminable centuries among her kind, she is taken by an urge to wander downward, ever downward, into the parts of the realm of the dead never chronicled by its unhappy shades, there to open one last door and step through, into a Fate that not even the wisest know. Some few, extraordinarily strong-willed, ghosts manage to stave off this calling, but rare, indeed, are those who last more than a handful of centuries, let alone stand fast against the crushing tide of a millennium… or longer.

When a ghost’s anchors are finally gone (or when it otherwise loses its tenuous connection to the material realm), it falls, inexorably, into the Underworld. Upon arriving in the realm of the dead, however, a strange thing happens: the ghost regains some measure of its volition, becoming once more capable of thoughts, emotions, and deeds that are no longer defined by set responses imprinted at the instant of physical death. Theories abound as to why, exactly, this is, but some Awakened scholars believe the soul somehow “glances off” of the Underworld after the body dies, leaving a bit of its substance there, a fragment of the self that merges with the spiritually empty template of the psyche encapsulated within a ghost. This miniscule shard, say such willworkers, returns a measure of sentience to a restless shade when it finally descends to the realm of the dead.

Dead, But Never Born — Chthonians
When willworkers first began to explore the Underworld, they discovered things that they did not expect: inhuman things, dwelling amongst the dead. These beings were powerful and jealous… and hungry. Mages who dared to ask questions of them (and who survived long enough to return to the living realm with news of their answers) reported that these entities had no recollections of having ever been alive.
At frst, they dwelt among those dead, feeding upon those unhappy shades as they desired, but the sheers numbers of the dead eventually grew overwhelming and the entities fed deeper into the endless corridors of the Underworld, there to hide themselves from the ghosts that they came to fear and whom they envied, for having ever known life. Over the ages, the so-called chthonians delved so deeply into the realm of the dead that they became all but impossible to locate for any Underworld explorer and were forgotten by all save the most sagacious (and powerful) of summoners.


--------------------
Each of us must walk a different track -
No sign to guide us and no turning back.

It's no contest - but we still race there
Like the saintly tortoise and the godless hare.
- Skyclad, "Worn Out Sole to Heel"
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- Alexius   [GtS]Geist: the Sin-Eaters   May 15 2009, 10:53
- - Ордос   это как бы новые Wrath?   May 15 2009, 12:05
|- - Alexius   Ну как бы в чем-то да, но как сказал Скемп "Е...   May 15 2009, 12:57
|- - Sardagon   Цитата(Ордос @ May 15 2009, 17:05) это ка...   May 15 2009, 13:11
- - Ордос   а что-то похожее на №2 вроде бы в Орфеусе было, да...   May 15 2009, 13:07
- - Lord of the Hunt   Интересная мысль получается! По отрывкам судит...   May 16 2009, 11:22
|- - Alexius   Еще небольшой текст. Правда, не слишком информатив...   May 16 2009, 15:26
- - Maggot   А известно когда они зарелизятся?   May 16 2009, 22:54
|- - Alexius   Цитата(Maggot @ May 16 2009, 22:54) А изв...   May 16 2009, 22:58
- - ave   Кстати, они опубликовали отчёт со встречи имени Бр...   May 18 2009, 22:32
- - Alexius   Book of the Dead. Underworld каждому и пусть никто...   May 28 2009, 17:52
- - ave   Похоже это уже традиция - выпускать после выхода у...   May 28 2009, 18:04
- - Alexius   М... Skinchangers (MtAw) и Second Sight (WtF)? Ну,...   May 28 2009, 23:36
- - Alexius   ЦитатаOn the broadest scale, the obvious theme of ...   Jun 2 2009, 08:25
- - Alexius   Немного инфы от счастливого обладателя демки Цитат...   Jun 4 2009, 18:15
- - Alexius   И еще немного: Цитата(Gersovir на rpg.net)morality...   Jun 11 2009, 08:07
- - Alexius   В связи с выходом Quickstart'a начинаю копи-па...   Jun 22 2009, 17:26
|- - Sardagon   Цитата(Alexius @ Jun 22 2009, 22:26) В св...   Jun 23 2009, 08:10
- - Alexius   Интересно, можно ли в GtSE "выиграть" (п...   Jun 23 2009, 10:26
- - Viridian   Alexius, милорд, в одной из соседних тем на белово...   Jun 23 2009, 12:22
- - Alexius   Церемонии - местные ритуалы. ЦитатаFinal vision al...   Jun 23 2009, 14:00
- - Sardagon   ЦитатаИнтересно, можно ли в GtSE "выиграть...   Jun 24 2009, 23:37
|- - Alexius   Цитата(Sardagon @ Jun 24 2009, 23:37) Ну ...   Jun 25 2009, 08:25
- - Alexius   ЦитатаInnate Abilities Ghost sight - all Sin-eater...   Jun 25 2009, 08:29
- - Alexius   Собственно, а вот и он: http://rpg.drivethrustuff....   Jun 26 2009, 16:58
- - RedTalon   Оффтопик: Слово Geist заимствовано из немецкого, г...   Jun 26 2009, 21:02
- - Alexius   Да оно так и в английском читается. =) Просто у ме...   Jun 26 2009, 21:38
- - Alexius   Еще один (неожиданный, по крайней мере, для меня) ...   Jul 1 2009, 16:44
- - ave   http://www.gnomestew.com/specific-rpgs/gei...h-is-...   Jul 18 2009, 02:14
- - kveldulv   есть мнение, что ГтС задумывалась быть похожей на ...   Jul 21 2009, 13:57


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