Standing on Death’s Threshold
Death was not the end — it was a transition. Still alive but bound to the forces of death, you are now one of the Sin-Eaters: gatekeepers of the Underworld, possessed of the strange and powerful geists. The gates to the realm of the dead yawn open. You hold the keys.
Rulebook for Geist: The Sin-Eaters™
• A rulebook for playing the Sin-Eaters, mortals who have passed through the gates of Death and returned, bonded with the unusual shades known as geists
• An expanded look at death and the Underworld in the World of Darkness, from simple ghosts to strange threats such as the Kerberoi
• Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on Sin-Eaters
Page Count: 320 (hardcover)
Authors: Alan Alexander, Jess Hartley, Jesse Heinig, Wood Ingham, Matthew McFarland, John Newman, Malcolm Sheppard, Christopher Simmons, John Snead, Travis Stout, Chuck Wendig
Developer: Ethan Skemp
Cover Artist: Aileen E. Miles
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Doors. Corridors. Archways. Shadowy chambers; ranging from caves, to vast mausoleums, to vaulted cathedrals, and more. These are the things that ghosts speak of when they are summoned up from the Underworld. So, too, do they tell of societies of the lost and forgotten dead, most of whom have long since given up hope of being claimed by the heavens — or even hells — of which they were taught. Then again, many of them believe they are in Hell, having been judged and found wanting, and cast into exile from life, along with countless millions of others.
And when, at last, a ghost in the Underworld has dwelt for too many interminable centuries among her kind, she is taken by an urge to wander downward, ever downward, into the parts of the realm of the dead never chronicled by its unhappy shades, there to open one last door and step through, into a Fate that not even the wisest know. Some few, extraordinarily strong-willed, ghosts manage to stave off this calling, but rare, indeed, are those who last more than a handful of centuries, let alone stand fast against the crushing tide of a millennium… or longer.
When a ghost’s anchors are finally gone (or when it otherwise loses its tenuous connection to the material realm), it falls, inexorably, into the Underworld. Upon arriving in the realm of the dead, however, a strange thing happens: the ghost regains some measure of its volition, becoming once more capable of thoughts, emotions, and deeds that are no longer defined by set responses imprinted at the instant of physical death. Theories abound as to why, exactly, this is, but some Awakened scholars believe the soul somehow “glances off” of the Underworld after the body dies, leaving a bit of its substance there, a fragment of the self that merges with the spiritually empty template of the psyche encapsulated within a ghost. This miniscule shard, say such willworkers, returns a measure of sentience to a restless shade when it finally descends to the realm of the dead.
Dead, But Never Born — Chthonians
When willworkers first began to explore the Underworld, they discovered things that they did not expect: inhuman things, dwelling amongst the dead. These beings were powerful and jealous… and hungry. Mages who dared to ask questions of them (and who survived long enough to return to the living realm with news of their answers) reported that these entities had no recollections of having ever been alive.
At frst, they dwelt among those dead, feeding upon those unhappy shades as they desired, but the sheers numbers of the dead eventually grew overwhelming and the entities fed deeper into the endless corridors of the Underworld, there to hide themselves from the ghosts that they came to fear and whom they envied, for having ever known life. Over the ages, the so-called chthonians delved so deeply into the realm of the dead that they became all but impossible to locate for any Underworld explorer and were forgotten by all save the most sagacious (and powerful) of summoners.