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THE SHADOW WEAVE OF TORIL
In the Forgotten Realms campaign setting, the Weave is a network of mystical energies, the source of magic for all the world. The rare ToniI caster understands that a second source of magic exists in the gaps of the Weave itself. This is a perfect example of the second principle of shadow magic in action. Because the Weave draws in energies, not just from extraplanar sources, but from the world around it, it leaves holes in reality where those energies come from. This is the Shadow Weave, a network of "negative" magic. Those few who truly understand it, such as shadow magic casters, use the Shadow Weave as a source for their power, drawing on it the way shadow mages of other worlds draw directly from the Plane of Shadow.
© Tome of magic, shadow magic part
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Shar studied the Weave and used her own energy in remote parts of the world to experiment on it, eventually coming to understand how it worked and duplicating its effects with her own subtle and dark creation. Eventually this experiment grew to encompass the entire globe, although none knew of its existence. This creation is the Shadow-Weave, a dark and distorted copy of the true Weave that enhances the magic of shadows, enchantment, necromancy, and illusion. With the Shadow Weave, Shar hopes to draw evil-inclined spellcasters to her flock, especially since those are the kind of people who would avoid paying homage to the good-aligned Mystra anyway. While the Shadow Weave has existed for quite some time, only recently has its use begun to spread rapidly and its power become known to many.
© magic of faerun, p 7.
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the Weave acts as both a barrier and a gate between raw magic and the world. With the Weave in place, mortals can access magic and are protected from the harmful effects of contacting raw magic while still able to tap its refined energy. With the Weave gone, raw magic quickly dissipates from the World, but only after disrupting existing magic and lashing out at nearby magical conductors. Both times that the Weave has been destroyed (with the death of Mystryl and the first Mystra), widespread destruction resulted, and the Weave's return was only partially able to correct for this, with some portions of the Weave left absent or damaged.
© magic of faerun, p 9.
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The Shadow Weave is the space between the strands of the Weave, the gaps in the spider's web, the bubbles of air trapped in the waters of the ocean. It reaches everywhere the Weave does, and more, for the Shadow Weave is not subject to Mystra's laws or state of well being. If Mystra were to die and the Weave collapse, the Shadow Weave would persist.
Users of the Shadow Weave arc not subject to wild magic areas or dead magic areas in the Weave, for they draw upon another source of power. It might be possible for dead or wild magic areas to form in the Shadow Weave, but that would require great magical force to be expended against it, such as the death of a deity who uses the Shadow Weave or the destruction of an artifact or mythal created with the Shadow Weave. No such events arc known. Should these events come to pass, the effects would be similar to a Weave user in an area of wild or dead magic, except that a Shadow Weave user would be affected and a normal Weave caster would not.
© magic of faerun, p 10.
эта немного про другое, но тоже любопытно...
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Node magic taps the natural pools and streams of power that collect and run below the earth. This power is not visible to the unpracticcd eye, but those with the appropriate sensitivity know that collection points called earth nodes are awash with power that can increase the effects of spells and produce other magical effects. Earth nodes are rare and cherished points in the Underdark, and their discoverers jealously guard the knowledge of them. However, many earth nodes that possess no natural outlet to the greater tunnel systems of the Underdark remain undiscovered, and others are simply unappreciated by the Underdark creatures that live in or near them.
© underdark, p 49.
в ChoR вводяться evil nodes и shadow magic nodes.
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