Ни одного страйкера-рэнджера не нашёл, по сему кину свой вариант.
Развитие предназначено на Paragon - Beast Stalker, на много damage из засады в первый раунд.
Epic - Demigod


(с)Ясон А. Ингл
Код
First blood
Human
Heroic Ranger 10
Archer fighting style
(Defencive mobility feat)
Hunter's quarry 1d8
Prime shot +1
Deity:
Languages:
Common, Primordial
Vision: normal
Initative 10
Hp 67, Bloodied 33
Healing surges 6, Surge value 16
Action Points 1
AC 23
Fort 19
Ref 22
Will 19
(+1 all saves H)
Passive insite 18
Passive perception 23
Movement 6
Basic Att
Range: Longbow +12 vs AC Damage 1d10+5 (crit 10+5)
Melee: 2x Shortsword's +10 vs AC Damage 1d6+2 (crit 6+2)
Initial abylities:
Str 14,Con 10,Dex 18,Int 11,Wis 14,Cha 10 (+2dex H)
4th +1 dex,+1wis
8th +1 dex,+1wis
Final abylities:
Str 14,Con 10,Dex 20,Int 11,Wis 16,Cha 10
Skills:
Acrobatics 14 (5 tr +10 abyl&lev -1 Arm)
Endurance 9 (5 tr +5 abyl&lev)
Heal(H) 13 (5tr + 7abyl&lev)
Nature(R) 13 (5tr + 7abyl&lev)
Perception 13 (5tr +7abyl&lev)
Stealth 14 (5tr +10abyl&lev -1Arm)
Background:
Monster hunter
(+2 to monster knowledge checks)
At will:
1.Carefull Strike
1.Twin strike
1.Nimble strike (H)
Encounter:
1.Rapid volley
3.Shadow wasp strike
7.Hunter's shot
Daily:
1.Hunter's bear trap
5.Close combat shot
9.Passing ambush
Utility:
2.Hunter's priviledge
6.Weave through the Fray
10Hunting Party
Feats:
0.Defencife mobility
1.Action surge(H)
1.Hunter's Aim или True arrow style (DR 368)
2.Predatory action
4.Lethal hunter
6.Martial freedom
8.Far shot
10.Camouflage
Inventory:
Longbow
HideArmor
Shortsword 2x
Dagger
Arrows 80x
R - ranger reference
H - human reference
10-й utility power можно взять любой другой, тот что выбрал не самый сильный зато вписывается в концепцию

Cha и Int можно разменять на +1 dex, но это уже неиграбельный персонаж а машина для убийства)
Расу можно легко поменять на Shifter razorclaw, теряются human traits, зато +2wis, +2 stealth, +2 move & +1Ac when bloodied
Код
Paragon Beast stalker 20
Ranger:
Archer fighting style
(Defencive mobility feat)
Hunter's quarry 2d8
Prime shot +1
Beast stalker:
Beast stalker action (+4 to hit if use ap)
Chosen Prey - magical beasts (+2 dam)
Action shift (Shift -minor act if use ap)
Deity:
Languages:
Common, Primordial
Vision: normal
Initative 16
Hp 118, Bloodied 59
Healing surges 6, Surge value 29
Action Points 1
AC 29
Fort 24
Ref 28
Will 25
(+1 all saves H)
Passive insite 24
Passive perception 29
Movement 6
Basic Att
Range: Longbow +19 vs AC Damage 1d10+6 (crit 10+6)
Melee: 2x Shortsword's +15 vs AC Damage 1d6+2 (crit 6+2)
Initial abylities:
Str 14,Con 10,Dex 20,Int 11,Wis 16,Cha 10
11th +1 to all
14th +1 dex,+1wis
18th +1 dex,+1wis
Final abylities:
Str 15,Con 11,Dex 23,Int 12,Wis 19,Cha 11
Skills:
Acrobatics 20 (5 tr +16 abyl&lev -1 Arm)
Endurance 14 (5 tr +10 abyl&lev -1 Arm)
Heal(H) 19 (5tr + 14abyl&lev)
Nature(R) 19 (5tr + 14abyl&lev)
Perception 19 (5tr +14abyl&lev)
Stealth 20 (5tr +16abyl&lev -1Arm)
Intimidate 15(5tr +10abyl&lev)
Background:
Monster hunter
(+2 to monster knowledge checks)
At will:
1.Carefull Strike
1.Twin strike
1.Nimble strike (H)
Encounter:
11.Pinpointing arrow (P) (vs AC 2W ignore cover&consealment)
13.Hammering volley (vs fort 2w +prone)
17.KnockDown shot (vs ref 2w +prone)
7.Hunter's shot (vs AC or ref if qr 2w)
Daily:
20.Beast stalker's target (P) (4w +1quarry)
15.Armor piersing shot (3W vs ref)
19.Dead stop (interrupt charge vs ref 3W +prone)
9.Passing ambush (3w shift&hidden)
+Inspiring word (multiclass warlord)
Utility:
12.Hunter's Grace (P) (stealth init)
2.Hunter's priviledge (+3 dam stance)
6.Weave through the Fray (shift)
10.Hunting Party (ally + qr if miss)
16.Evade the blow (shift interrupt on melee hit)
Feats:
0.Defencife mobility
1.Action surge или Stubborn surviver (H) (exchange)
1.Hunter's Aim
2.Predatory action
4.Lethal hunter
6.Martial freedom
8.Weapon focus(Longbow) (exchange)
10.Camouflage
12.Distant shot
14.Bleeding presision
16.Evasion
18.Student of battle (M) или Mettle
20.Avenging spirit (M) или Hunter's resurgence
Inventory:
Longbow
HideArmor
Longspear
Shortsword 2x
Dagger
Arrows 80x
R - ranger reference
H - human reference
P - paragon reference
M - multiclass reference
Варианты с мультиклассом и без него соответственно, но с мультиклассом эффективнее. Вот то, для чего, собственно, создавался первый вариант