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koxacbka
Jan 29 2009, 07:02
#1


Avarice
****

Модераторы
1614
22.9.2008
СПь. центр.




каталог того, что можно найти в журнале дрегон

Модули:
*********Heroic Tier Adventures (1-10)*********

Level 1 – Rescue at Rivenroar (Scales of War 1), Dungeon 156, Page 4. By David Noonan.
Starts in Elsir Vale. Takes PCs to a dungeon under a mountain fortress to rescue kidnapped citizens.

Level 2 – Menace of the Icy Spire, Dungeon 159, Page 4. By Sean Molley.
Starts in Loudwater (FRCG starting town) in the Gray Vale. Takes PCs to an ice elemental-controlled tower to stop the spread of a magical winter.

Level 1-3 – Shadow of Kalarel (Keep on the Shadowfell Side Trek), Dungeon 155, Page 93. By Peter Schaefer.
Set around Winterhaven, a small town. A collection of 4 encounters which can flesh out Keep on the Shadowfell a bit more.

Level 3 – Siege of Bordrin’s Watch (Scales of War 2), Dungeon 157, Page 4. By Robert J. Schwalb.
Starts in Elsir Vale. Takes PCs into a monster-filled ancient monastery to stop a horde’s approach.

Level 3 – The Tariff of Relkingham, Dungeon 158, Page 83. By Eytan Bernstein.
Starts in a normalish town. Takes PCs to a cult-dominated town to defeat the evil plots of its leader. 3 Social Skill Challenges (lots of talking).

Level 4 – Heathen, Dungeon 155, Page 29. By Scott Fitzgerald Gray.
Starts in a remote frontier territory. Takes PCs to a ruined temple to fight a demon cult.

Level 4 – The Shadow Rift of Umbraforge (Scales of War 3), Dungeon 158, Page 4. By Scott Fitzgerald Gray.
Starts in Elsir Vale. Takes PCs to a town in the Shadowfell plane.

Levels 4-6 – Echoes of Thunderspire Labyrinth (Thunderspire Labyrinth Side Trek), Dungeon 156, Page 112. By Greg Bilsland.
Starts in general area of Thunderspire Labyrinth. Takes PCs to various small locations.

Level 6 – The Lost Mines of Karak (Scales of War 4), Dungeon 159, Page 56. By Greg. A. Vaughan with James Larrison.
Starts in town of Overlook in the Elsir Vale. Takes PCs across the Thornwastes to an ancient dwarven mine under a desert, where they defeat the inhabitant(s) and then report back.

Level 7 – Den of the Destroyer (Scales of War 5), Dungeon 160, Page 14. By Rodney Thompson.
Starts in Brindol. Takes PCs to an ancient Githzerai fortress to stop a horde of Gnolls and close a gate to the Elemental Chaos. Lots of Gnolls.

Level 8 – Massacre at Fort Dolor, Dungeon 157, Page 82. By Shawn Merwin.
Set in a town in a cold, mountainous region on the outskirts of a country. Takes PCs to determine what’s wrong with the town, and fight against Devils and close a portal.

Level 8 – Sleeper in the Tomb of Dreams, Dungeon 155, Page 60. By Matthew Sernett.
Starts along a road. Takes PCs into a forest in pursuit of a stolen body and a fight against cultists.

Level 8 – The Last Breaths of Ashenport, Dungeon 156, Page 70. By Ari Marmell.
Starts in a (secretly cult-dominated) town on a coast. PCs fight a strange cult.

Level 8-10 – House of Pain, Dungeon 163, Page 27. By Jennifer Clarke Wilkes.
Side Trek: Find the cause of Eladrin disappearances and stop the Shadar-kai cult responsible.

Level 9 – The Temple Between (Scales of War 6), Dungeon 161, Page 14. By Ari Marmell.
PCs must uncover a conspiracy in the town of Overlook, and then follow it to an ancient Dwarven temple to Moradin before returning to defend the town from attack. Said to go start taking characters into the Paragon tier.

Level 10 – Fist of Mourning (Scales of War 6.5), Dungeon 162, Page 4. By Robert J. Schwalb.
Set in the world of Scales of War (Overlook, Bordrin’s Watch etc.). Takes PCs to the hidden mountain hideout of a crazy cult worshipping Slaads, to stop them.

Level 10 – Touch of Madness (Tear of Ioun 1), Dungeon 161, Page 72. By Robert J. Schwalb.
Starts in Wellspring, a small town. Takes PCs to a ruined tower of Ioun in search of an artifact. The artifact is also being sought by aberrations, and is guarded by opposing adventurers.



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"Rule 0: This is D&D not D&D, forget everything you ever knew
about D&D cause it no longer applies to D&D."
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koxacbka
Jan 29 2009, 07:03
#2


Avarice
****

Модераторы
1614
22.9.2008
СПь. центр.




*********Paragon Tier Adventures (11-20) *********

Level 11 – Beyond the Mottled Tower (Scales of War 7), Dungeon 163, Page 12. By Creighton Broadhurst, Bruce R. Cordell, and David Noonan.
PCs must stop a plot to destroy the world with elemental ”Blood Chaos” (like lava) and defeat the villain behind it. Features some nice lava-themed fighting areas.

Level 11 – Beyond the Trollhaunt (King of the Trollhaunt Warrens Side Treks), Dungeon 160, Page 4. By Logan Bonner.
Additional encounters which can be added to the published adventure book. Has lots of trolls.

Level 11 - Depths of Madness (Tear of Ioun 2), Dungeon 162. Page 72. by Robert J. Schwalb
The danger to Wellspring has not abated, and it's up to the characters to delve deep beneath the town's streets to uncover the truth of the Tear of Ioun.

Level 12 – The Haunting of Kincep Mansion, Dungeon 156, Page 46. By Skip Williams.
Starts around outskirts of a town or city. Takes PCs to a haunted and monster infested house.

Level 13 - Brink of Madness(Tear of Ioun 3), Dungeon 163. Page 50. by Robert J. Schwalb
As the wizard Malachi finalizes his plans to unleash the horrors of the Far Realms on the world, the adventurers race to stop his further corruption.

Level 13 – Dark Heart of Mithrendain, Dungeon 157, Page 104. By Greg Marks.
Set in the Feywild city of Mithrendain (discussed in Dragon 366). PCs root out corruption on the city council and stop what’s behind it.

Level 13 – In the Depths of Avarice, Dungeon 157, Page 56. By Tim Hitchcock.
Set around a town with a mine. Takes PCs into the mine to stop a cult.

Level 13 – Ruins of Starmantle, Dungeon 161, Page 4. By Bruce R. Cordell.
This is not an adventure but a ”side trek,” which consists of exactly one encounter with several Plague-changed ghouls. Serves as a sort of advertisement for the novel "Plague of Spells."

Level 15 – Sea Reavers of the Shrouded Crags, Dungeon 158, Page 54. By Logan Bonner.
Starts in any coastal area. Takes the party above and below the sea.

Level 18 – Summer’s End, Dungeon 160, Page 91. By Bill Slavicsek.
A sample ”Dungeon Delve,” this is not really an adventure as much as a series of encounters in a dungeon. The beginning of the ”adventure” is described, but the monsters and skill challenges presented are not statted out. Takes PCs into the complex of a deranged Eladrin lord, where they fight her Fey minions along the way.



--------------------

"Rule 0: This is D&D not D&D, forget everything you ever knew
about D&D cause it no longer applies to D&D."
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