Код
If a Montaigne Hero possesses a Puzzle Sword, roll on the
following charts to determine its exact nature. Cost in Hero
points should be determined as you progress along the
charts.
Heroes from the western provinces (Verre, Toille, Martise,
Rachetisse, Rogné, and La Motte) subtract 1 from all rolls
on the Puzzle Sword Charts. Heroes from the northern
provinces (Doré, Crieux, Aur, and Arrent) add 1 from all
rolls on the Puzzle Sword Charts. Heroes from the southern
provinces (Sices, Charouse, Pourisse Gloyure, and Surlign)
do not modify their rolls.
Roll
0-5
6-11
Result
Roll on the Renard Puzzle Swords Chart. Pay 2 HP.
Roll on the Loup Puzzle Swords Chart. Pay 2 HP.
General Rules for Puzzle Swords
Many Puzzle Swords have hidden switches, buttons, etc.
These switches are subject to the following rules:
• It takes a Wits Check against a TN 30 to discover them
unless the user is familiar with the switch already.
• It takes no Actions to push a button, release a catch, etc.,
assuming that the person doing so is holding the sword in
his hand.
Many Puzzle Swords have detachable parts such as darts, oil
reservoirs, etc. The removal or emptying of these things
throws off the delicate balance of the sword. When a Puzzle
Sword is off-balance, its wielder is at a penalty of one Kept
die (-1k1) to all Attack Rolls and Active Defenses made
with the sword.
Uncommon Swords Chart
Roll
0-5
6-11
Result
Roll on the Créer Puzzle Swords Chart.
Roll on the Détruire Puzzle Swords Chart.
Renard Puzzle Swords
0: Garotte Hilt The sword hilt conceals a garotte. With a
successful attack from the rear, the victim cannot make a sound
and begins to suffocate (use the Drowning rules, Game Masters'
Guide, page 174). The victim is considered to be Grappled (as
in the Wrestling Knack) and can attempt to break free normally.
1: Solid Grip The sword's well-crafted grip allows its
wielder to make tricky feints. Add 5 to the TN of anyone
Actively Defending against an attack from this sword.
2: Disguised Sheath The sword appears to be a cane
or a walking stick when sheathed. Add two Free Raises to
all rolls to Conceal it.
3: Well Balanced The sword's balance is so good that it
increases the Attack Rolls of anyone wielding it by 1 (e.g. ,
raising a 19 to a 20).
4: Blade Catcher The details on the hilt of the sword catch
incoming attacks. The sword increases its wielder's Active
Defense by 2 when used to Parry (e.g., raising a 19 to a 21) .
5-6: Roll again on this chart Ignore further 5-6 results.
Then spend 3 HP and roll on the Uncommon Swords chart
7: Long Reach The wielder always adds +5 to his
Initiative Total.
8: Locksmith's Hilt The hilt of the sword conceals a
hidden set of lockpicks (Wits Check against TN 40 to find
them). These lockpicks are of such high quality that they give
the user a Free Raise when using his Lockpicking Knack.
9: Secret Compartment The pommel of the sword has
a tiny secret compartment concealed in it Messages, jewels,
and other small but useful objects may be completely
concealed inside this compartment, which can be found
only by rolling a Wits Check against a TN of 40.
10: Rustproof The sword is immune to the effects of age
and weather. It does not rust, tarnish, or otherwise corrode.
11: Locking Sheath There is a catch on the sheath that
holds the sword firmly in place unless a hidden latch is
released. It cannot be pulled free with less than a Brawn of
6, which breaks the sheath as the sword is forced loose.