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Код
Loup Puzzle Swords
0: Serrated Blade The sword's blade is designed to
make ragged, painful cuts. When its wielder successfully
makes a Raise on his TN to hit, the resulting Damage Roll
is increased by 2 (e.g., 18 becomes 20) for each Raise (in
addition to the normal extra unkept die of damage).
1: Flamberge Blade When making Damage Rolls for
wounds inflicted with this sword, the wielder may reroll any
1s. He may continue to do so until no 1s remain.
2: Light Sword The sword is extremely light. When
making a Riposte, you receive one Free Raise to your
Attack Roll (assuming your Active Defense is successful).
3: Unbreakable The sword cannot be broken and
always straightens when bent to any angle.
4: Barbed Guard The sword's guard is decorated with
filigree designed to catch on blades, and gives one Free
Raise to its wielder's Disarm attempts.
5-6: Roll again on this chart. Ignore further 5-6 results.
Then spend 3 HP and roll on the Uncommon Swords chart.
7s Keen Blade The sword's edge is so sharp that it
increases the Damage Rolls of anyone wielding it by 1
(raising a 19 to a 20, for instance).
8: Spiked Guard The sword's guard is decorated with
several sharp spikes. Pommel Strikes performed with the
sword inflict 2k2 damage instead of 0k2.
9: Never Dull This sword never loses its keen edge. It
never needs to be sharpened, cared for, or otherwise
maintained, though it may still rust or be broken.
10: Heavy Blade The sword has a particularly weighty
blade, and gives two Free Raises to its wielder when using
the Beat Knack.
11: Dagger Hilt A dagger blade pops out of the sword's
pommel when a hidden catch is pushed. This allows the
wielder to use his Attack (Knife) Knack even if his opponent
has his sword in a Bind. The dagger blade inflicts 1k2
damage like a normal knife and automatically breaks the
Bind the wielder's sword is in upon dealing damage.
Créer Puzzle Swords
0: Smoke Cloud The sword sprays smoke in a 10' radius
when a concealed button is pressed, plunging the area into
total darkness for 10 Phases (see Fighting in Darkness, pg.
92). The sword contains enough smoke for one use, then
must be refilled with a mixture of oil and common herbs
(costing 1G) using 5 Actions. When the reservoir is empty,
the sword is off-balance (see General Rules for Montaigne
Puzzle Swords, pg. 93).
1: Articulated Grip The sword's grip fits the wielder's
palm precisely. The wielder may use Action dice to Parry
as though they were one Phase lower than they actually are.
2: Lizard's Tail The sword has a false tip that it can
"shed." After a successful Parry against the sword's wielder,
the tip falls off. The target must then reroll the Parry. If it's
successful a second time, the attack is blocked; otherwise
the trick succeeds and the attack gets through after all. It
takes 5 Actions to reattach the tip properly; without the tip,
the sword is off-balance (see pg. 93).