Strahd von Zarovich Level 12 Solo Lurker (leader) Medium natural humanoid (undead) XP 3,500 Initiative +13 Senses Perception +9; darkvision HP 537 Bloodied 268 Regeneration 10 (regeneration does not function while Strahd is exposed to direct sunlight) AC 31 Fortitude 24 Reflex 29 Will 26 Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant Saving Throws +5 Speed 8, climb 4 (spider climb) Action Points 2 M Bastard Sword (standard; at-will) ✦ Weapon +17 vs. AC; 1d10 + 7 R Necrotic Missile (standard; at-will) ✦ Necrotic Ranged 10; +17 vs. Reflex; 2d6+5 m Blood Drain (standard; recharges when an adjacent creature becomes bloodied) ✦ Healing Requires combat advantage; +15 vs. Fortitude; 3d8 + 5 damage, the target is weakened (save ends), and Strahd regains 134 hit points; see also combat advantage. r Dominating Gaze (minor; recharge ⚅) ✦ Charm Ranged 5; +17 vs. Will; the target is dominated (save ends, with a –2 penalty on the saving throw). Aftereffect: The target is dazed (save ends). Strahd can only dominate one creature at a time. Combat Advantage Strahd deals an extra 3d8 damage with his attacks against any target it has combat advantage against. Mist Form (standard; encounter) ✦ Polymorph Strahd becomes insubstantial and gains a fly speed of 12, but cannot make attacks. Strahd can remain in mist form for up to 1 hour or end the effect as a minor action. Second Wind (standard; encounter) ✦ Healing Strahd spends a healing surge and regains 134 hit points. Strahd gains a +2 bonus to all defences until the start of his next turn. Spellbook Each day Strahd chooses one Daily power and two Encounter powers from the list below. Strahd cannot choose the same power twice. Alignment Evil Languages Common, Balok Skills Arcana +17, Bluff +14, History +17, Intimidate +14, Stealth +14 Str 19 (+10) Dex 16 (+9) Wis 17 (+9) Con 17 (+9) Int 22 (+12) Cha 16 (+9) Equipment bastard sword, spellbook, crystal ball
американская конвертация страда для экспедиции в равенлофт...:-D выглядит забавно... ;жаль правда что это не страд....(всмысле это фигня по сравнению с оригинадом)
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 " Rule 0: This is D&D not D&D, forget everything you ever knew about D&D cause it no longer applies to D&D."
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