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> Монах - Вампир, Оптимизациая
V
Aen Sidhe
May 24 2005, 15:09
#1


UR-Wrath
****

Модераторы
2240
11.9.2004
Липецк.




Господа. Я, как неопытный игрок по 3.5 прошу помощи [[IMG]]"http://forums.rpg-world.org/style_emoticons/:)
Концепт следующий: вампир-монах. Надо сделать максимально неубиваемым при хорошей боевой мощи. Стартовая раса - человек.
Вампира берем из монстрятника 3.5. Причем Vampire-Elite (желательно, в принципе пойдет и обычный). Далее... Перс, вместе с ЛА должен быть 14-го уровня. Денег ровно для 14-го уровня, без учета вампирских double treasure.
По легенде, данный вампир - одиночка в том смысле, что с партией пока не встречался. Есть пара преданных слуг (люди, эльфы, еще кто - не важно. Смертные), помогающих перемещаться в этом мире. Мультиклассовость нежелательна.

Учитывая выше сказанное, интересует:
1) какую разновидность вампира лучше взять? (элитный/нет).
2) какие лучше взять фиты (планирую Endure Sunlight, Improved Turn Resistance, Necrotic Presence (все из Libris Mortis).
3) какие лучше взять скиллы?
4) шмотки... Есть вариант - убиться в защиту по самое не балуйся... Вопрос в том - как, ведь есть куча спеллов, игнорирующих SR и спасы.
5) предпочтительная тактика боя.

Книги, которые можно использовать (причина проста, только они у меня и есть):
1) PHB
2) DMG
3) MM
4) Libris Mortis
5) Complete Warrior/Divine/Arcane/Adventurer
6) Arms & Equipment Guide 3.5

Внимание: BoVD использовать нельзя.



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Adamantium
May 25 2005, 14:10
#2


Arch Enemy
****

Пользователи
2303
5.1.2004
The Hive




Цитата
Wretched slaves of undead, bonded eternally by unnatural death, various kinds of spawn haunt the night. Once in a great while, one of these unfortunates finds herself freed when the undead creature that created it is destroyed. Now, though still cursed with undeath, the emancipated spawn begins to recall her former life and perhaps finds some measure of redemption.
The unlife of an emancipated spawn is a lonely one. Few creatures she meets are likely to perceive that she is searching for old memories and simply try to destroy her as quickly as possible. An emancipated spawn might be found in the company of her former adventuring friends (who may even have been her liberators), who are unwilling to abandon their former companion.

Hit Die d12.

REQUIREMENTS
To qualify to become an emancipated spawn, a character must fulfill all the following criteria.
Race: Intelligent undead created by another undead using its create spawn ability.
Base Attack Bonus: +3.
Special: Must have been emoted as a spawn by an undead creature that has since been destroyed.

CLASS SKILLS
The emancipated spawns class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Disguise (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), and Spot (Wis),

Skill Paints at Each level: 2 + In: modifier.

CLASS FEATURES
All of the following are class features of the emancipated spawn prestige class,
Weapon and Armor Proficiency: Emancipated spawn are proficient with all simple weapons, and otherwise neither gain nor lose any weapon, armor, or shield proficiencies by gaining levels of this class.
Turn Resistance (Ex): An emancipated spawn gains an additional +2 turn resistance at each level. This stacks with any inherent turn resistance of the undead creature; for example, an emancipated ghoul at 1st level would benefit from a total turn resistance of +4 (+2 for being a ghoul and +2 for the prestige class).
Recall Feats (Ex): At 1st level, an emancipated spawn remembers several aspects of her former existence. She regains all the tears she had as a living character, provided she meets their prerequisites. These remembered fears arc in addition to any fears gained for advancing a level.
Recall Class Features (Ex); At 2nd level, an emancipated spawn remembers more of her former existence. She now can use all the class features of one former class, as a character of that former class's level. If the former class was a spellcasting class, the emancipated spawn is able to cast one spell of each level available to the character (if she was a wizard, she must still consult her spellbook, or learn from scrolls if her spellbook was lost when she became a spawn). If the character had a familiar, the empathic link between her and the familiar is reestablished.
Rediscovery (Ex); At 3rd level, the emangipated spawn comes fully into her heritage. She recalls all her former class features and abilities, regains her former base attack bonus, base saving throw bonuses gained from class levels, hit points. and all other class benefits, and can now advance again in any of her former classes. This applies even if a former character class does not normally allow free multiclassing,. provided the character did not leave the path prior to her transformation into an undead spawn. Thus, a former paladin could continue to gain levels as a paladin (effectively multiclassing as a  monster/paladin), but if she bad left the path of paladin hood before her transformation, she is still ineligible to return to that class.
In addition, a 3rd-level emancipated spawn receives the benefit of a sudden jump in ECL. if a character takes all three levels of the emancipated spawn prestige class, its ECL becomes the sum of its monster ECL + its three levels of
emancipated spawn + the character's former class levels.
For example, Yvine was a 10th-level fighter who became a ghoul spawn and then was freed. He adventures as an ECL 5 character then takes one | level of emancipated spawn, becoming ECL 6, His next level is also emancipated spawn, making his ECL 7. When he next takes  the 3rd level of emancipated spawn, his ECL becomes 18 (5 for ghoul +3 for emancipated spawn + 10 for fighter).

Class level  BAB Fort Ref Will Special
1              0      0 0    +2  +2 turn resistance, recall feats     
2                +1  0 0    +3 +4 turn resistance, recall class abilities
3                +2 +1 +1 +3  +6 turn resistance, rediscover

© Savage Species


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- Aen Sidhe   Монах - Вампир   May 24 2005, 15:09
- - Lorimo   Вампир-монах неубиваемым на 14м уровне быть не мож...   May 24 2005, 15:49
- - Aen Sidhe   Карашо... подправим задание: максимально трудно уб...   May 24 2005, 16:55
- - Adamantium   Ты хотел сказать 6д12? [[IMG]]"http://forums.rpg-w...   May 24 2005, 17:12
- - Adamantium   А зачем именно вампир нужен? Half-vampire, имхо, з...   May 24 2005, 18:00
- - Lorimo   Цитатахотя 14d12 не так уж и мало, имхо 14 уровен...   May 24 2005, 20:21
- - Aen Sidhe   Бормочу себе поднос... внимательнее надо читать ММ...   May 25 2005, 06:03
- - Adamantium   ЦитатаWretched slaves of undead, bonded eternally ...   May 25 2005, 14:10
- - Pashukan   Хоть персонаж с таким большим ЛА всё-таки очень мн...   May 26 2005, 00:01
- - VerdeDark   кстати левелов спавна важно брать два. не три а дв...   May 26 2005, 07:21
- - Aen Sidhe   Хм... А БАБ, хиты и и т.д.? [[IMG]]"http://forums....   May 26 2005, 08:48
- - VerdeDark   два удара когтями ИЛИ два удара руками. баб пропис...   May 26 2005, 09:14
- - Aen Sidhe   Народ, а можно меня ткнуть в правила (название кни...   May 26 2005, 17:53
- - Lorimo   В ММ расписано. Может всё-таки стоит усвоить снач...   May 26 2005, 19:14
- - Aen Sidhe   Хм... Понимаете, я не думаю, что мне нужно знать в...   May 26 2005, 21:26
- - Pashukan   Aen Sidhe, всё было правильно сказано тов. Верде Д...   May 26 2005, 22:07
- - Aen Sidhe   та видел я их [[IMG]]"http://forums.rpg-world.org/...   May 26 2005, 22:26
- - Lorimo   ЦитатаХм... Понимаете, я не думаю, что мне нужно з...   May 26 2005, 22:39
- - Aen Sidhe   Ага. Хочу. И в моем монстрятнике написано, что так...   May 27 2005, 10:09
- - Lorimo   Official D&D FAQ: Q: What happens when creatu...   May 27 2005, 12:50


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